Pokemon Ruby / Sapphire evolution and battle-entry asset package Original game: Pokemon Ruby Version / Pokemon Sapphire Version (Game Boy Advance). Camp theme: Littleroot Town (mus_littleroot), from the same pinned source. Level-up fanfare: mus_level_up, from the same pinned source. Original game audio, graphics and characters: Nintendo, Creatures Inc., GAME FREAK inc. Reverse-engineered source, asset recovery and tool contributions: pret/pokeruby contributors. Source: https://github.com/pret/pokeruby Pinned revision: 5784633ce4ef7ade1a7f2d2d0c288e3d5e6cdd7f Original files are copied unchanged in source/; code references are retained in docs/ruby-sapphire-assets/source/. Per-file URLs and hashes are in manifest.json. Credits identify the source; this package does not grant a new license over the original game material. Do not apply SpriteCollab's asset license to these files. Prepared WAV music/effects: offline renders of the pinned original MIDI and voice definitions using their original PCM/wave samples and PSG settings. This rendering is approximate, not bit-exact GBA/MP2K emulation. Cry WAV files are unchanged source samples. No generic instrument bank or AI-generated audio was substituted. Preparation script: scripts/prepare-ruby-assets.py. Fidelity limitations and full preparation/verification instructions: docs/ruby-sapphire-assets/README.md and manifest.json.