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Assets & credits

Pokemon Idle Battleground is an independent, unofficial fan project. It is not affiliated with, sponsored by, endorsed by or approved by Nintendo, Creatures Inc., GAME FREAK inc., The Pokémon Company or Spike Chunsoft.

Pokémon © Nintendo / Creatures Inc. / GAME FREAK inc. Pokémon and Pokémon character names are trademarks of Nintendo. Original Pokémon Mystery Dungeon artwork is credited to Chunsoft / Spike Chunsoft. Other works and marks belong to their respective owners.

These credits identify sources, contributors, modifications and supplied licenses. Attribution, free access and optional donations do not themselves grant permission to use Pokémon intellectual property. This page does not claim a Pokémon license, legal clearance or fair-use determination.

Credits updated 2026-11-06.

Pokémon sprites, portraits & contributor records

Sprite sheets, animation metadata and pixel portraits for the 386 Generation 1–3 species and three additional Castform weather forms come from PMDCollab / SpriteCollab. Original per-species sprite and portrait credit histories, including their license fields, remain unchanged. The complete contributor directory and credit links appear below; upstream contributor names and contacts are also retained.

The repository supplies CC BY-NC 4.0. Individual histories also identify original game artwork and records marked Unspecified. The repository license is not a blanket license for every asset and cannot grant rights its contributors do not hold, including Pokémon character or trademark rights. Consult the individual records and Creative Commons license terms; attribution, modification notices and the NonCommercial restriction apply where that license applies. No general commercial reuse permission is offered here.

Project adaptations include frame slicing, scaling, cropping and circular portrait masks, animation alias resolution, expanded XML records and playback timing. Shiny appearances use source palettes and project recoloring of the base sheets. Shadow appearances transform base sprites into silhouettes; their base-art credits still apply. Shiny source revision and complete contributor histories, initial sprite source URLs and hashes, and pinned animation expansion record provenance.

Music, sound effects & Pokémon cries

The game includes music, fanfares, effects and cries derived from Pokémon Red/Blue, Crystal, Ruby/Sapphire and FireRed/LeafGreen. Original game audio and compositions belong to their respective rights holders, including Nintendo, GAME FREAK and Creatures. Source preservation and reconstruction are credited to contributors to pret/pokered, pret/pokecrystal, pret/pokeruby and pret/pokefirered.

Game Boy tracks were rendered from the source audio engines. Game Boy Advance tracks use original sequence and instrument data with an approximate software mix; cry samples also include unchanged recovered source audio. Project processing includes format conversion, previews, loop markers, mixing, volume control and a short runtime loop-seam treatment. Some interface and battle cues are synthesized for this project.

The sound catalogue provides track titles, source revisions, URLs and hashes. Preserved source notes: Red/Blue, Crystal, Ruby/Sapphire and FireRed/LeafGreen. The Ruby/Sapphire asset package and manifest also document effects and cries. These source records do not grant a license to the original game audio; SpriteCollab's license does not apply to this audio.

Items, trainers & interface symbols

Pokémon item artwork is distributed by PokeAPI/sprites; item source records preserve the revision, original URLs and hashes. Trainer portraits derive from original Crystal, FireRed and Emerald game artwork; trainer source and adaptation records identify the repositories and revisions. Distribution through PokeAPI or pret is not a new license from the original artwork owners.

Type-symbol SVG recreations are by James Watkins / partywhale, supplied under MIT. Interface-icon source records identify the pinned files. Physical, Special and Status symbols are distributed by Pokémon Showdown; the underlying Pokémon game symbols remain their owners' property.

A retained alternative set of circular illustrations is derived from official artwork distributed by PokeAPI/sprites, with project cropping, padding and framing. Pokémon artwork remains attributable to Nintendo, Creatures, GAME FREAK and The Pokémon Company.

Project-created scenery, themed art & effects

Scenery, venue and shop artwork, loading backgrounds, selected interface illustrations and themed character studies were created for this project with OpenAI ImageGen and project editing tools. Project changes include cropping, compositing, palette work, masking, scaling and animation preparation. Theme-specific or generated Pokémon artwork remains based on Pokémon designs; generation does not remove the underlying rights.

Code-created interface glyphs, coins, particles, attack effects and presentation code were made for this project. Drawing a Pokémon-related symbol in code does not establish ownership of the underlying design. Generation prompts and provenance are retained in the project documentation; event-art provenance and Camp rescue-cart provenance are available with the shipped assets.

Animation presentation was inspired by Pokémon Battlegrounds. No footage, audio or custom battle-animation files were copied from that channel. This reference does not imply its endorsement.

Fonts

Self-hosted fonts are supplied under the SIL Open Font License 1.1. Copyright notices and complete licenses are retained beside each font.

Software & tools

Runtime software includes Phaser, Supabase client libraries and their dependencies, lz-string by Pieroxy, and math kernels extracted from @caputchin/determinism. Their own software licenses do not license Pokémon content. Complete runtime software notices and license texts, Phaser's retained MIT license, and math extraction provenance are provided separately.

Development tools include Vite (MIT), Playwright (Apache-2.0), Sharp (Apache-2.0), Wrangler (MIT/Apache-2.0), and the source-specific audio preparation tools noted above. Tool licenses concern the tools themselves, not the rights to processed game assets.

Reference data & project rules

Species, moves, abilities, types, evolution and learning references are sourced from PokeAPI api-data and the source labels retained in the game catalogue. The catalogue incorporates references from multiple game generations; it is not limited to Ultra Sun / Ultra Moon. Bulbapedia supplied reference material for capture, item and related mechanics. Prices, progression, cooldowns, battle balance and other game-specific adaptations are project rules rather than official Pokémon rules.

Third-party copyright, trademark, attribution and license notices remain applicable. Nothing on this page grants reuse rights beyond what the relevant rights holder or applicable law permits. If a credit needs correction, identify the asset, the requested attribution and a supporting source when contacting the project maintainer.

Species contributor directory

Names below are resolved from the preserved contributor directory. Each linked history retains the source timestamps, contributors, license fields and credited actions. Base-art records also apply to project-derived recolors and silhouettes.

Generation 1 (151 records)
Generation 2 (100 records)
Generation 3 (135 records)
Castform weather forms (3 records)